A French AA Studio Reaches the End of Its Road
Midgar Studio, the French developer behind Edge of Eternity and the upcoming Edge of Memories, has officially reached the end of its journey after being placed into liquidation in July 2026.
For many players, the news may have passed largely unnoticed. The closure came during an exceptionally busy period for the games industry, while Edge of Memories remained in the spotlight and continued to be presented as a 2026 release. But behind that upcoming launch is the story of a Montpellier-based AA studio that spent years building its own place within the RPG landscape.
The situation is particularly striking because Edge of Memories is still expected to launch this year, despite the studio responsible for developing it no longer operating as a conventional development team.
That makes the game’s release more than another RPG launch. It is also the final chapter of Midgar Studio’s story.
Midgar Studio's Final Chapter
Founded in 2008, Midgar Studio established itself as an independent French developer before becoming part of Nacon’s portfolio. The Montpellier-based team built its reputation around original projects, including Hover and Edge of Eternity, before moving toward its next ambitious RPG with Edge of Memories.
The studio’s trajectory is representative of a part of the European games industry that rarely receives the same attention as the biggest AAA publishers.
Midgar was not Rockstar or Ubisoft. It was an AA studio trying to create large-scale role-playing experiences without the enormous resources associated with the industry’s biggest productions.
That distinction matters.
The studio’s games were built around recognizable JRPG influences, original worlds and an ambition to create experiences that could stand alongside larger productions while operating on a very different scale.
Edge of Eternity was the clearest expression of that approach. Edge of Memories was supposed to take it further.
Instead, it became Midgar Studio’s final project.
The Closure Came as Edge of Memories Approached Release
The timing of the closure is what makes the story particularly unusual.
Nacon had announced in May that it intended to sell Midgar Studio, shortly after showcasing Edge of Memories. The attempt ultimately failed, and the studio was placed into liquidation in early July.
By July 20, Midgar Studio’s closure was being reported publicly, bringing an end to the Montpellier team’s operations.
Yet Edge of Memories did not simply disappear from release schedules.
The game had already moved into a late stage of production. Its free Steam demo launched in June as part of Steam Next Fest, giving players access to the opening chapter and roughly two hours of content. At the time, Nacon and Midgar Studio continued to list the full game for release on PC, PlayStation 5 and Xbox Series X|S later in 2026.
That is why the current situation deserves more attention.
The question is no longer simply whether Midgar Studio will survive.
It did not.
The question is what happens to the game it left behind.
Edge of Memories Is Still Scheduled for 2026
For now, the answer is that Edge of Memories is still moving toward release.
The official Midgar Studio website continues to list the game for 2026 on PC, PlayStation 5 and Xbox Series X/S. Steam also currently lists a Q4 2026 release window, with Nacon as publisher and Midgar Studio as developer.
That distinction is important: the closure of Midgar Studio does not automatically mean the cancellation of Edge of Memories.
The project exists, the publisher remains involved, and the game had already reached a stage where a public demo was available.
But the situation inevitably raises questions about the final production, post-launch support and the people who created the game.
Those questions should not be answered with speculation. At present, the confirmed information is much simpler: Midgar Studio has been liquidated, while Edge of Memories remains scheduled for release.
The game’s future is therefore now separate from the future of the studio that made it.
A Game Worth Looking At on Its Own Terms
This is also where the conversation around Edge of Memories should remain distinct from the business story.
The closure should not reduce the game to a footnote about a failed studio.
Edge of Memories was conceived as an ambitious action RPG set in the world of Avaris, where a phenomenon known as the Corrosion is transforming people into grotesque creatures. Players take the role of Eline, a young nomad who fights alongside allies in an attempt to prevent the destruction of the world.
The project represents the culmination of Midgar’s experience with the Edge franchise.
It is therefore worth evaluating as a game rather than only as a piece of industry news.
That is particularly relevant now because the game is approaching its release window while its developer’s closure has already become part of its history.
For players discovering Edge of Memories today, the studio’s story may completely change the context in which they see it.
This is not simply another upcoming AA RPG.
It is the final project from a French studio that spent almost two decades trying to build original worlds.
Why Midgar's Closure Matters for the AA Scene
The loss of Midgar Studio also highlights the difficult position occupied by AA developers.
The middle ground between independent development and AAA production can be particularly challenging.
AA studios are expected to deliver increasingly sophisticated visuals, combat systems, large environments and lengthy campaigns. At the same time, they often operate without the budgets, marketing power or global infrastructure available to the industry’s largest publishers.
Midgar’s history illustrates both the possibilities and the risks of that model.
The studio was able to create Edge of Eternity, develop a follow-up with Edge of Memories, work with an international publisher and bring its games to PC and consoles.
But none of that guaranteed long-term stability.
The closure also arrives during a broader period of restructuring across the games industry, with publishers reassessing their portfolios and development costs.
Midgar is therefore not just a story about one French studio disappearing.
It is a reminder of how fragile the AA space can be, even when a team has an established franchise and a game approaching release.
The Strange Legacy of Edge of Memories
There is an unavoidable irony in the situation.
Edge of Memories was intended to be a new chapter for Midgar Studio.
Instead, it may become the studio’s legacy.
That does not necessarily make the game more important commercially, nor should it influence how players judge its quality. But it does give the release a historical dimension that few games receive before launch.
When players eventually start Edge of Memories, they will be playing the last major project created by a studio that no longer exists in its previous form.
That context is worth remembering without turning it into nostalgia or tragedy for its own sake.
Behind the game’s characters, environments, combat systems and art direction were developers who spent years trying to bring the project to life.
Midgar Studio's Story Ends, But Its Work Does Not
The closure of Midgar Studio is easy to overlook because it happened months before Edge of Memories is expected to reach players.
But that timing is precisely why the story deserves a second look.
Midgar Studio is gone. Its work, however, is not.
Edge of Memories remains scheduled for Q4 2026, and the game now stands as the final expression of the studio’s ambitions.
For those who followed Edge of Eternity, it is the end of a long-running creative journey. For players discovering the franchise for the first time, it is an opportunity to understand the people and studio behind the game.
And perhaps that is the most important reason to remember Midgar Studio.
Not simply because another developer has closed its doors, but because a team that spent years trying to create its own place in the RPG landscape deserves to be remembered for what it built.
Edge of Memories will soon have to stand on its own.
But whatever happens after launch, it will remain Midgar Studio’s final memory.

