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Asha Sharma discusses Xbox return to growth and the company's future strategy

Xbox CEO Asha Sharma Says the Company Has “Started to Return to Growth”

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Xbox Signals a Shift After a Difficult Period

Xbox CEO Asha Sharma reportedly told employees during an internal town hall that the business has begun recovering after reaching what she described as an “all-time low.”

According to Windows Central, Sharma said Xbox is “making the right decisions to reinvest in the business” as Microsoft’s gaming division continues to undergo a significant restructuring.

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“After an all-time low, we’ve started to return to growth, more than two to three times what we were, and we expect that to continue,” Sharma reportedly told staff.

The CEO did not provide specific financial figures, but she indicated that Xbox’s first-party business has returned to growth and that user engagement has stabilised following declines earlier in the year.

Asha Sharma discusses Xbox return to growth and the company's future strategy

Xbox First-Party Business Shows Signs of Recovery

Sharma reportedly pointed to recent releases as evidence of stronger performance across Xbox’s first-party portfolio. Gears of War: E-Day, Minecraft Dungeons 2, and World of Warcraft Forever were highlighted as games that delivered strong launches.

The comments come during a period in which Xbox has been attempting to rebalance its approach to game releases, subscriptions and hardware.

One of the key areas under review is Game Pass. Sharma reiterated her intention to evolve the subscription into a “more flexible system” after the service reportedly experienced significant declines under previous leadership.

The direction suggests Xbox is looking beyond simply increasing subscriber numbers and instead reassessing how Game Pass fits into the broader gaming ecosystem.

Game Pass and Project Helix Are Central to Xbox’s Next Phase

Sharma also discussed Project Helix, Xbox’s next-generation hardware initiative.

Rather than being built around a single successor to the Xbox Series X|S, Project Helix is reportedly being developed as a family of devices designed to serve different types of players.

“There is not one device that fits all,” Sharma reportedly said.

She explained that Xbox intends to have a strong traditional console at the centre of its next generation, while also addressing players who want to use gaming devices on the go.

“We will certainly have a great console first, but we also know that many players will be on the go.”

Sharma added that Microsoft plans to manufacture some hardware itself while partnering with other companies in areas where external expertise makes more sense.

She also said development of the operating system is progressing and that Xbox is “very excited” about the direction of the project.

The comments reinforce the idea that Microsoft’s next-generation strategy is broader than a conventional console cycle.

Xbox Still Wants to Invest in Console Hardware

Despite stagnant growth in the current console segment, Sharma reportedly argued that Xbox needs to continue investing in hardware.

The company is focusing on several initiatives intended to strengthen the Xbox Series X|S ecosystem, including cloud gaming, its transition from physical discs to digital entitlements, and Xbox Play Anywhere.

That strategy places the console alongside Microsoft’s wider ecosystem rather than treating the hardware itself as the sole destination for Xbox games.

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Cloud gaming is particularly important to that approach, allowing Microsoft to extend access to its games beyond traditional console hardware.

The emphasis on Play Anywhere similarly supports a model in which players can move between Xbox consoles and PC without being locked to a single platform.

“Xbox Is Not for Sale,” Sharma Reiterates

The internal town hall also comes shortly after Sharma publicly rejected speculation that Xbox could be separated from Microsoft.

Last week, the CEO reiterated that “Xbox is not for sale” amid reports and speculation about the future structure of Microsoft’s gaming business.

At the same time, Sharma acknowledged that Xbox will consider different partnerships and operating models as it attempts to position the business for long-term success.

“We will do whatever it takes to set the company up for success,” she said.

That statement is significant given the scale of the restructuring currently taking place across Xbox.

Growth Comes as Xbox Continues a Major Restructuring

The reported return to growth is taking place against a difficult backdrop.

Xbox has reduced its workforce by around 20 percent during the ongoing restructuring, while several studios have been closed, reorganised or divested.

The company has also made major changes to the structure of its development organisation. Rare and the Halo franchise have reportedly been transferred to Activision, while Obsidian has been integrated into Bethesda and Turn 10 has been merged with Playground Games.

These changes point to a broader effort to consolidate Microsoft’s gaming operations while directing resources toward areas considered strategically important.

A Different Xbox Is Taking Shape

Sharma’s comments therefore offer a more optimistic assessment of Xbox’s position, but they do not erase the scale of the changes underway.

The reported return to growth remains difficult to quantify because no specific financial figures were disclosed. Still, the combination of improving first-party performance, stabilised engagement, a revised Game Pass strategy and a broader hardware vision suggests Microsoft is attempting to establish a new operating model for Xbox.

The significance of Sharma’s remarks lies less in a single growth figure than in the direction they outline: Xbox is trying to emerge from a period of contraction with a broader ecosystem spanning consoles, PC, cloud gaming, subscriptions and multiple future devices.

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